About

$ ~/aspaloyy/about

The full version β€” how I got from finishing school to two released products, and what I am building now.


Who I am

01

My name is Asman Rahmanov. I was born on 18 November 2007 in Bishkek, Kyrgyzstan, and I live there. I release my work under the name Aspaloyy; once the company is registered it becomes Aspalloy.

I build software and games, and I ship them. That last part matters to me more than any label: two products of mine are publicly available, dated, and downloadable by anyone reading this.

How I work

02

I do not have a formal education in development and I do not present myself as an engineer of the classical school. My actual skill is different, and I would rather state it plainly: I take a defined goal and drive it to the required result. I break the goal into tasks, research the data and standards each task depends on using modern technology, and build the road map and pipeline for the work.

I learn and build in the same motion. An example. I decided to put an app on Google Play, so I went and found out what that actually takes. A developer account β€” which means a specific set of documents, a $25 fee, and forms filled in correctly. Then an engine to build in β€” which means learning an unfamiliar interface, making something small in it, and working out what the app really needs. Then publishing: keystores, app signing, Google's pre-release review, policy declarations, a published privacy policy, version codes, and release tracks β€” internal, closed, production.

None of that was taught to me in a classroom. I researched every step, verified it against the source, and did it. Then I did it a second time, for a game, and the second time was faster.

I think this is what the present moment allows: you no longer have to master every layer by hand before you are permitted to build something real. I understood that early, started building, and took actual products all the way to release. The output is public β€” that is the part I would rather be judged on.

The path

03
  1. 2025
    Finished school

    Completed eleven years of school in Bishkek.

  2. 2025 β€” 2026
    A year in Turkey Β· self-teaching

    A year in Turkey, enrolled at a faculty of oral health. In parallel, entirely on my own, I learned development: how software is actually made, signed, published and maintained. Everything that follows on this page started in that year.

  3. December 2025
    aspaloyy.com Β· Google Play developer

    Launched this site and registered as a developer on Google Play β€” documents, fee, forms, verification.

  4. May 2026
    Calculator released Β· sole proprietorship registered

    Released Calculator (com.aspaloyy.calculator), built in two days. The website and the app were written entirely on my phone β€” I had no other hardware β€” and the final build was assembled on an old laptop. In the same month I registered a sole proprietorship in Kyrgyzstan to obtain a business payment profile.

  5. June 2026
    Span It released

    Released Span It (com.aspaloyy.spanit), a 2D hypercasual game built on a single core loop. Two weeks from the first line to the store page, all of it on the old laptop, with AdMob modules integrated as the monetisation path.

  6. 2026 β€” now
    Manas: Prologue Β· Scribe Β· Aspalloy

    Manas: Prologue is in development. Scribe is functionally complete and in daily use. I am saving for the registration of a US LLC; after that come Steam developer registration and the rebrand to Aspalloy.

What it was built on

04
For the first stretch I had no development machine at all. This website and the calculator were written on a phone; the final build was assembled on an old laptop, which is also the machine Span It was made on from start to finish. I mention it not as a complaint but as the clearest measure I have: most of this was method, not equipment.

Running it as a business

05

In May 2026 I registered a sole proprietorship in Kyrgyzstan for one concrete reason: a business payment profile, so that released apps could actually earn. Then I hit a wall. Kyrgyzstan is not on Google Play's list of countries eligible for a merchant profile, which made monetisation through that entity impossible.

So I went and learned how international corporate structures work, and switched to the route that does work: a US LLC. I am saving for the registration now. Once it is done: Steam developer registration, and the rebrand from Aspaloyy to Aspalloy.

I include this because it is the honest shape of the work. A plan met a hard constraint; the response was to research the constraint and find a legal route around it, not to drop the goal.

Next

06
  1. Register the US LLC β€” Aspalloy LLC
  2. Register as a Steam developer
  3. Complete the rebrand to Aspalloy
  4. Ship Manas: Prologue in parts, starting with the prologue

What I work with

07
Android Google Play release pipeline Keystores & app signing Release tracks AdMob Game engines 2D / 3D game dev HTML / CSS / JS AI-assisted development Research & requirements Markdown knowledge systems Roadmaps & pipelines Localisation Β· 5 languages

Verifiable

08

Every claim on this page has a public counterpart. Both applications are listed under one Google Play developer account with their package names given in full; release months match the store. If anything here needs confirming for an application, the store pages are the primary source.

Contact

09
NAME Asman Rysbaevich Rahmanov Π Π°Ρ…ΠΌΠ°Π½ΠΎΠ² Асман РысбаСвич
LOCATION Bishkek, Kyrgyzstan
EMAIL aspaloyy@gmail.com TELEGRAM @aspaloyy PLAY Google Play developer page
Currently applying for an Ausbildung place in Germany. The fastest way to reach me is email; I answer every message.